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#include "http.h"
#include "server.h"
#include "response.h"
#include <boost/beast/version.hpp>
#include <boost/beast/core.hpp>
#include <boost/beast/http.hpp>
#include <boost/beast/version.hpp>
#include <boost/asio/dispatch.hpp>
#include <boost/asio/strand.hpp>
#include <boost/config.hpp>
#include <algorithm>
#include <cstdlib>
#include <functional>
#include <iostream>
#include <memory>
#include <string>
#include <thread>
#include <vector>
namespace beast = boost::beast; // from <boost/beast.hpp>
namespace http = beast::http; // from <boost/beast/http.hpp>
namespace net = boost::asio; // from <boost/asio.hpp>
using tcp = boost::asio::ip::tcp; // from <boost/asio/ip/tcp.hpp>
namespace {
// This function produces an HTTP response for the given
// request. The type of the response object depends on the
// contents of the request, so the interface requires the
// caller to pass a generic lambda for receiving the response.
template<class Send>
void
handle_request(
::Server& server,
request_type&& req,
Send&& send)
{
return send(std::move(generate_response(req, server)));
}
//------------------------------------------------------------------------------
// Report a failure
void
fail(beast::error_code ec, char const* what)
{
std::cerr << what << ": " << ec.message() << "\n";
}
// Handles an HTTP server connection
class session : public std::enable_shared_from_this<session>
{
// This is the C++11 equivalent of a generic lambda.
// The function object is used to send an HTTP message.
struct send_lambda
{
session& self_;
explicit
send_lambda(session& self)
: self_(self)
{
}
template<bool isRequest, class Body, class Fields>
void
operator()(http::message<isRequest, Body, Fields>&& msg) const
{
// The lifetime of the message has to extend
// for the duration of the async operation so
// we use a shared_ptr to manage it.
auto sp = std::make_shared<
http::message<isRequest, Body, Fields>>(std::move(msg));
// Store a type-erased version of the shared
// pointer in the class to keep it alive.
self_.res_ = sp;
// Write the response
http::async_write(
self_.stream_,
*sp,
beast::bind_front_handler(
&session::on_write,
self_.shared_from_this(),
sp->need_eof()));
}
};
beast::tcp_stream stream_;
beast::flat_buffer buffer_;
Server& m_server;
http::request<http::string_body> req_;
std::shared_ptr<void> res_;
send_lambda lambda_;
public:
// Take ownership of the stream
session(
tcp::socket&& socket,
Server& server)
: stream_(std::move(socket))
, m_server(server)
, lambda_(*this)
{
}
// Start the asynchronous operation
void
run()
{
// We need to be executing within a strand to perform async operations
// on the I/O objects in this session. Although not strictly necessary
// for single-threaded contexts, this example code is written to be
// thread-safe by default.
net::dispatch(stream_.get_executor(),
beast::bind_front_handler(
&session::do_read,
shared_from_this()));
}
void
do_read()
{
// Make the request empty before reading,
// otherwise the operation behavior is undefined.
req_ = {};
// Set the timeout.
stream_.expires_after(std::chrono::seconds(30));
// Read a request
http::async_read(stream_, buffer_, req_,
beast::bind_front_handler(
&session::on_read,
shared_from_this()));
}
void
on_read(
beast::error_code ec,
std::size_t bytes_transferred)
{
boost::ignore_unused(bytes_transferred);
// This means they closed the connection
if(ec == http::error::end_of_stream)
return do_close();
if(ec)
return fail(ec, "read");
// Send the response
handle_request(m_server, std::move(req_), lambda_);
}
void
on_write(
bool close,
beast::error_code ec,
std::size_t bytes_transferred)
{
boost::ignore_unused(bytes_transferred);
if(ec)
return fail(ec, "write");
if(close)
{
// This means we should close the connection, usually because
// the response indicated the "Connection: close" semantic.
return do_close();
}
// We're done with the response so delete it
res_ = nullptr;
// Read another request
do_read();
}
void
do_close()
{
// Send a TCP shutdown
beast::error_code ec;
stream_.socket().shutdown(tcp::socket::shutdown_send, ec);
// At this point the connection is closed gracefully
}
};
//------------------------------------------------------------------------------
// Accepts incoming connections and launches the sessions
class listener : public std::enable_shared_from_this<listener>
{
net::io_context& ioc_;
tcp::acceptor acceptor_;
Server& m_server;
public:
listener(
net::io_context& ioc,
tcp::endpoint endpoint,
Server& server)
: ioc_(ioc)
, acceptor_(net::make_strand(ioc))
, m_server(server)
{
beast::error_code ec;
// Open the acceptor
acceptor_.open(endpoint.protocol(), ec);
if(ec)
{
fail(ec, "open");
return;
}
// Allow address reuse
acceptor_.set_option(net::socket_base::reuse_address(true), ec);
if(ec)
{
fail(ec, "set_option");
return;
}
// Bind to the server address
acceptor_.bind(endpoint, ec);
if(ec)
{
fail(ec, "bind");
return;
}
// Start listening for connections
acceptor_.listen(
net::socket_base::max_listen_connections, ec);
if(ec)
{
fail(ec, "listen");
return;
}
}
// Start accepting incoming connections
void
run()
{
do_accept();
}
private:
void
do_accept()
{
// The new connection gets its own strand
acceptor_.async_accept(
net::make_strand(ioc_),
beast::bind_front_handler(
&listener::on_accept,
shared_from_this()));
}
void
on_accept(beast::error_code ec, tcp::socket socket)
{
if(ec)
{
fail(ec, "accept");
}
else
{
// Create the session and run it
std::make_shared<session>(
std::move(socket),
m_server)->run();
}
// Accept another connection
do_accept();
}
};
} // anonymous namespace
//------------------------------------------------------------------------------
namespace HTTP {
Server::Server(Config& config, boost::asio::io_context& ioc, const Socket& socket, plugins_container_type& plugins)
: ::Server(config, ioc, socket, plugins)
{
}
Server::~Server()
{
}
int Server::start()
{
auto const address = net::ip::make_address(m_socket.address);
auto const port = static_cast<unsigned short>(std::atoi(m_socket.port.data()));
// Create and launch a listening port
std::make_shared<listener>(
m_ioc,
tcp::endpoint{address, port},
*this)->run();
return EXIT_SUCCESS;
}
} // namespace HTTP
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