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#include "AudioPlayer.h"
#include <iostream>
#include <fmt/format.h>
namespace bp = boost::process;
namespace fs = std::filesystem;
AudioPlayer::AudioPlayer(const fs::path& dir, const std::string& filename): m_dir(dir), m_file(filename)
{
}
void AudioPlayer::start()
{
if (m_child_audioplayer.valid() && m_child_audioplayer.running()) {
stop();
}
if (!m_file.empty()) {
m_child_audioplayer = bp::child(fmt::format("aplay \"{}\"", (m_dir / m_file).string()).c_str());//, bp::std_out > bp::null);
if (!m_child_audioplayer.valid() || !m_child_audioplayer.running()) {
throw std::runtime_error("aplay not started");
}
}
}
void AudioPlayer::stop()
{
// note:: m_child_audioplayer.terminate() would kill via SIGKILL
if (m_child_audioplayer.valid()) {
int result = kill(m_child_audioplayer.native_handle(), SIGTERM);
if (result < 0) {
std::cerr << "Error in AudioPlayer::stop(): kill() unsuccessful\n";
}
}
}
void AudioPlayer::set_file(const std::string& filename)
{
m_file = filename;
}
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