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#pragma once

#include "minicc.h"
#include "bnf.h"

struct TreeNode {
 index_t parent{};
 std::vector<index_t> childs; // fill char by char
 std::vector<std::string> child_names; // fill always
 std::string name;
};

class Tree {
private:
 std::map<index_t, TreeNode> nodes; // index 0 = non existing; index starting at 1
 index_t node_num{};
 index_t root{};
 index_t last{};

public:
 void clear();
 std::string GetType();
 bool Valid(const std::string& Top) const;
 bool AddFirstNode(char c, const BNF& bnf, const std::map<std::string, std::set<std::string>>& reverseBNF);
 std::vector<TreeNode> getParentTreeNode(const BNF& bnf, const std::map<std::string, std::set<std::string>>& reverseBNF);
 index_t GetLast();
 void AddRootNode(const TreeNode& newRootNode);
 void RemoveRootNode();
 std::vector<std::string> GetPath(std::string a, std::string b, const BNF& bnf, const std::map<std::string, std::set<std::string>>& reverseBNF);
 index_t AddNode(const std::string& name, const std::string& child_name, index_t parent_index, const BNF& bnf, const std::map<std::string, std::set<std::string>>& reverseBNF);
 void AddPath(const std::vector<std::string>& path, index_t current_index, const BNF& bnf, const std::map<std::string, std::set<std::string>>& reverseBNF);
 bool Add(char c, const BNF& bnf, const std::map<std::string, std::set<std::string>>& reverseBNF);
 void Resolve(const BNF& bnf, const std::map<std::string, std::set<std::string>>& reverseBNF);
};

class Lexer
{

private:
 const BNF &bnf;
 const std::string& Top;

 Location location{1, 0};

 std::map<std::string, std::set<std::string>> ReverseBNF;

 // to be called on token end
 void FinalizeTree(Tree& tree, std::string& token, std::vector<Token>& result);

public:
 Lexer(const BNF& bnf, const std::string& Top);
 std::vector<Token> Lex(const std::string& s);

};