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#pragma once
#include <filesystem>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include <boost/property_tree/ptree.hpp>
#include "ProcessRunner.h"
class Builder
{
public:
Builder(const boost::property_tree::ptree& ptree);
void build();
void clean();
private:
std::vector<std::filesystem::path> dependencies_of(const std::filesystem::path& p);
bool is_outdated(const std::filesystem::path& p);
void build_file(const std::filesystem::path& p);
void build_list();
void cleanup();
std::filesystem::path _target;
std::vector<std::filesystem::path> _objects;
std::vector<std::filesystem::path> _sources;
std::unordered_map<std::filesystem::path, std::vector<std::filesystem::path>> _dependencies;
ProcessRunner _runner;
std::unordered_set<std::filesystem::path> _buildlist; // build done
std::unordered_set<std::filesystem::path> _activelist; // currently building
std::unordered_set<std::filesystem::path> _donelist; // build done
};
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